Monopoly madness concept development
I was asked to join development at the earliest stage, so to start us off I did simple concepts like this to show how the game might look with some color and characters. I wrote a style guide in parallel.

I was asked to join development at the earliest stage, so to start us off I did simple concepts like this to show how the game might look with some color and characters. I wrote a style guide in parallel.

I was given free reign in designing the look of the different themes. I made pieces like this for each theme to explore the tone and color scheme. This is one of my favourite ones.

I was given free reign in designing the look of the different themes. I made pieces like this for each theme to explore the tone and color scheme. This is one of my favourite ones.

First concept for the nightlife theme maps. Instead of being lit from above, I wanted this theme to be lit from inside the city, with subtle light from the moon on the roofs.

First concept for the nightlife theme maps. Instead of being lit from above, I wanted this theme to be lit from inside the city, with subtle light from the moon on the roofs.

First passes at character design. They would be human/animal characters based on original monopoly tokens. In the end, The game ended up going in different direction so unfortunately none of these made it in

First passes at character design. They would be human/animal characters based on original monopoly tokens. In the end, The game ended up going in different direction so unfortunately none of these made it in

I did quick overpaints for each layout the game designers came up with. This was to give the cities some some character, variation and readability. This one is for the beach theme.

I did quick overpaints for each layout the game designers came up with. This was to give the cities some some character, variation and readability. This one is for the beach theme.

Paintovers of the fall themed maps.

Paintovers of the fall themed maps.

Paintover of a nightlife themed map

Paintover of a nightlife themed map

Very first drawing I did for the Internal Ubisoft Pitch. Back then the idea was that you had to lure little characters to your streets so you could get money. You'd have to get items the crowd needed and lure them off the streets into your properties.

Very first drawing I did for the Internal Ubisoft Pitch. Back then the idea was that you had to lure little characters to your streets so you could get money. You'd have to get items the crowd needed and lure them off the streets into your properties.

I like to do little thank you drawings during projects I work on. This one is for Steffi Kick, one of the designers that I brought aboard. She did a great job in designing a whole bunch of buildings are vehicles with us.

I like to do little thank you drawings during projects I work on. This one is for Steffi Kick, one of the designers that I brought aboard. She did a great job in designing a whole bunch of buildings are vehicles with us.

Monopoly madness concept development

Mid 2020 I was approached by Engine software and Ubisoft to act as art director of Monopoly Madness. I was responsible for setting the initial direction of the visual style and look of the game. It changed quite a lot since my involvement done due to Ubisofts input, but I think a certain core is still somewhat visible in the end result. Hope you like it!

More artwork