Samma van Klaarbergen
Samma van Klaarbergen
Illustrator and concept artist
Groningen, Netherlands

Summary

I’m a Concept Artist/Illustrator living in Groningen. Wanting to hone my skills after graduating in game design and development I set out to spend time learning from creative masters. I've been doing illustrations, concept art and portraits for around 10 years now for all kinds of clients. Ranging from individuals wanting a portrait to large illustration work for bigger studios.

I’m passionate about concept art and illustration and pride myself in creating engaging works of art that are dynamic, filled with color and have a clear focus. If you like what you see and want to work with me, feel free to shoot me a message.

Skills

Concept ArtConcept DesignIllustrationLightingCharacter DesignPhoto-manipulationcolor key

Software proficiency

Blender
Blender
Photoshop
Photoshop
SketchUp
SketchUp
Unity
Unity
Procreate
Procreate
Quill
Quill
Gravity Sketch
Gravity Sketch

Productions

    • Video Game
      Monopoly Madness
    • Year
      2021
    • Role
      Art director
    • Company
      Ubisoft
    • TV Production
      Undone
    • Year
      2019
    • Role
      Set designer, color key artist
    • Company
      Submarine
    • Video Game
      Marvel Spiderman - PS4
    • Year
      2018
    • Role
      Illustrator, portrait artist
    • Company
      Insomniac

Experience

  • Freelance concept artist / Illustrator at sam art
    Groningen, Netherlands
    October 2015 - Present

    Working as a freelance concept artist/ illustrator in videogames, film, animation and anything in between. Investing a lot of time in self-improvement and art-specific skills and my network while taking jobs whenever they come to me.

  • Key visual artist at Engine software
    Netherlands
    February 2019 - June 2017

    Working with the Engine software team to develop the visual style of a yet unannounced project. Mostly through through environment design, key visuals and overpaint work to help the team find the right balance in terms of color, style and readability.

  • Illustrator at Insomniac
    November 2017 - July 2018

    I joined Insomniac games just after spider-man PS4 was announced. I worked on a big number of illustrations which were to be used in-game as picture frames, newspaper images or other portraits. I worked on the main game as well as the downloadable content for about a year until production was wrapped up.

  • Concept artists at Submarine animation
    Amsterdam, Netherlands
    February 2017 - September 2018

    At Submarine I spent most of my time doing set design within a great team of various disciplines. I created mood paintings, technical drawings and the design of the actual locations. I also worked on prop design and assisted the 3D team with rough models

  • Illustrator at Jora vision
    November 2017 - February 2018

    At Joravision I mostly coloured in pre-drawn illustrations. These drawings were theme park related so they would often end up being constructed in real life. This meant that there was a lot of detail to work with. My main focus here was to bring readability to the scene, give it a certain mood, highlight the important parts and to hit a certain emotion.

  • Concept artist at Triangle studios
    Netherlands
    January 2017 - March 2017

    Assisted in the visual development of Uphill rush for a short time. I mostly worked on character and color designs.

  • Concept artist at Green Dot Games
    Netherlands
    September 2014 - October 2015

    Worked as a concept artist within the art department of Green dot Games. Creating the visual side and the feel of the game Forest heart with an international team of multidisciplinary professionals.